Author/Illustrator: Libba Bray
I remember when my eyes first scanned over Libba Bray’s writing and the wonder racing through my brain of how this author married lush settings, mature diction and teenage melodrama so well. In her latest piece Liar of Dreams she doesn’t disappoint on these fronts at all. Lair of Dreams, the second novel in the Diviners series, takes place in early 20th century New York City and follows a small group of characters who are linked by their supernatural abilities, hence the name “Diviners”. Some of the powers include the ability to walk in dreams, extract secrets from objects, and heal the ill. Where as in the first book the characters uncovered their powers, the second moves beyond that and explores the exploitation of those very powers.
One of Libba Bray’s biggest failings as an author is her habit of erring too far on the side of informing the reader of every thought that passes through her character’s mind to further along their character development. What really keeps this book from being a run of the mill YA supernatural novel is the thoroughness with which Bray envelopes the reader in what could best be described as a multi-sensory experience of the 1920s. The tome of a book does drag a bit in the middle but is saved by the extravagant and precise descriptions of the setting.
If you intend to settle in with Lair of Dreams, get yourself ready with some snacks and a comfy corner, you’re in it for the long haul. It won’t be a tedious experience but to finish the book does require a lot of dedication especially if you’re not a fast reader. Lair of Dreams is a recommended read with a few reservations (3.5/5)