Like countless Xbox One owners, on October 26th 2015 I booted up my console to dive into the latest FPS offering from Microsoft’s 343 Industries. Halo 5 was announced at E3 2013 and from that very moment I anxiously awaited the day when I could reprise my role as the Master Chief and kick some alien butt. Fast forward to last week with the game’s release—and subsequent reviews—reveal a story lacking in depth and punch, and a multiplayer that (while different) takes Halo to a new realm of competitive FPS gameplay.
My first impressions of the game are mostly positive. First and foremost, the graphical fidelity is above and beyond any Halo game that came before it. The key here is the 60fps target, which in my few hours of playtime has been unwavering. The next thing worth mentioning is the introduction of new protagonists in a way reminiscent of Halo 2’s split story between the Arbiter and Chief.
Fireteam Osiris seems to lack the chemistry you’d expect from a squad of Spartans, but I will chalk that up to their inexperience, and the voluntary nature of the Spartan IV program. It’s hard to create a group as tightly knit as Blue Team without having them grow up together over the course of a lifetime in combat. Speaking of Blue team, for the first time we get to see Chief’s most trusted companions in-game and it makes for a few really satisfying missions if you’re a Halo lore nerd like myself.
Overall I can say that I’m satisfied with the game so far, and I hope that my feelings remain positive. From what I’ve heard the ending of the story is where things get controversial, so as soon as I finish the campaign expect a full review of the game (including spoilers).